﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MyHandles : MonoBehaviour
{
    //半径
    public float areaRadius;
    //节点位置
    public Vector3[] nodePoints;
    //旋转节点
    public Quaternion[] nodePointsRotation;
    //是否连结节点
    public bool isDrawLine = false;
    //是否开启绘制
    public bool isOpen = true;
    //动画间隔
    public float animationTime = 0.5f;
    //动画预制体
    public GameObject obj;
}
